Posted June 6th, 2005 by Xerin
Herbalism is a gathering profession that allows the herbalist to gather various herbs scattered throughout World of Warcraft. The herbs are then used by Alchemists and Inscribers (and sparingly by other professions) to create potions, glyphs, scrolls, and even Darkmoon Cards. Herbs are everywhere in the outdoors and even in many indoor locations. It’s one of the most profitable professions and the resources gathered are always hot items on the Auction House.
Herbalism goes great with every class and is a primary source of income for many of the denizens of Azerorth. Herbalism is great even for the smarty pants Mage or the stout, sturdy, and rude Warrior. Everyone can benefit from it even if you don’t take a secondary profession in Inscription or Alchemy! As an added bonus for your green thumb profession you’ll also get a free heal and many plants provide buffs (or sometimes debuffs) when gathered. There is a lot to picking plants in Azeroth (and beyond)!
To learn herbalism you will want to find an Herbalist Trainer. Trainers are available in every major city and can be located by simply asking a guard. The trainer will teach you herbalism for a small fee and then every 50 – 75 skill points you’ll return to increase your rank from Apprentice all the way up to Grand Master. See the chart below for more information on levels.
| Rank | Skill Levels |
| Apprentice | 1-75 |
| Journeyman | 50-150 |
| Expert | 125-225 |
| Artisan | 200-300 |
| Master (The Burning Crusade) | 300-375 |
| Grand Master (WotLK) | 375-450 |
You can unlearn herbalism at anytime on your skills tab. Though if you drop it now and pick up later you will lose all of your skill points you’ve gained.
Please look below for a list of herbs at the bottom of this article. Click here to move down.
Herbalism is a simple gathering profession. This means that you roam out into the wilds, find herbs, and then return to sell them on the Auction House. Herbs are gathered by right clicking the herb on the ground and waiting until the gather skill finishes. Afterwards you’ll be given a random number of herbs (between 1-3 on average) and the herb will then disappear.
Every time you gather an orange herb you’ll gain a skill point. You can tell an herb’s color by hovering over it with your mouse and it’ll display “Requires Herbalism,” which will be color coded based on your skill level and the skill level of the herb. Yellow herbs will almost always give you a skill point and green herbs are very flakey. They will often not give you any! Grey herbs will give you no skill points but you’ll still loot up the herbs.
You can use the ability “Find Herbs” to display nearby herbs on your minimap. It’s somewhat inaccurate giving you only a rough location. Look around on the ground, behind trees, and even under the ground itself if the dot is grayed out to find your herb. Find Herbs does conflict with Find Minerals and other tracking abilities like the myriad ones that Hunters have.
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There are various ways to gain skill bonuses to herbalism. Taurens gain a natural 15 point bonus to herbalism. A pair of Herbalist’s Gloves will give you a 5 point bonus but they’re Alliance only. The only way to get the recipe on the Horde side is to get it over the neutral auction house.
Speaking of gloves you can enchant your gloves with Herbalism, Advanced Herbalism, or Gatherer which will add 2,5,5 skill points respectively to your gloves. Combine them with a pair of Herbalist Gloves and you’ll have an extra bonus of 7 to 10 points. That can save you some time when you’re a few points to the next herb and want to start picking it now.
Note that adding on skill points will make your skill act a little weird. A +10 herbalism glove will let you gather a lot of herbs before you can normally get them. Most herbs will say yellow and orange longer since you’re still working off your “base” skill for the con, but your actual skill is higher with the bonus.
If you’re not using herbalism to make products then what are you using it for? How about making some mad wow gold? You don’t need a fancy wow gold guide to know this: herbs sell. They sell fast too. You can expect an almost instant turnaround of any level of herb if they’re put up at the right times. All herbs sell. From Peacebloom to the herbs growing on Arthas’s doormat move fast. Well, alright, they won’t always sell immediately but there is a very high demand for them.
So how do you turn the herbs into gold? Simple. Search up the herb on the Auction House and then find the ongoing price. You can play price wars trying to undercut everyone else (and get undercut yourself) or you can go the long steady approach and price your herbs at a set level hoping the cheaper herbs sell out leaving you gaining more of a profit.
Higher level herbs do sell more than lower level herbs since the market for them is much higher. However, inscription uses herbs from all levels for various Glyphs. Lower level herbs are also less camped. Another factor is flying mounts.
Having an epic flying mount can greatly increase your gathering rate. The faster you can gather then the faster you can get the herbs up on the market turning back into gold for you. It’s a big upfront investment though. So take that into mind when thinking about your flying mount options.
Want to know what’s a great bonus to being an herbalist? Green thumbs? Nah. It’s Lifeblood! It’s an ability that heals you for a certain amount of health over time (5 seconds) based on your herbalism skill. It works in stealth and prowl and is even affected by abilities that increase healing. It can be used in the arena and can’t be dispelled making it a wonderful tool in PvP.
| Rank | Req Lvl | Herb Level | Heal |
| 1 | 1 | 75 | 300 |
| 2 | 1 | 150 | 480 |
| 3 | 10 | 225 | 720 |
| 4 | 25 | 300 | 900 |
| 5 | 40 | 375 | 1200 |
| 6 | 55 | 400 | 2000 |
At high levels it doesn’t heal too much (2000 at max rank) which makes it less effective as players gain more and more health, but it’s still a useful tool during dailies. It does trigger the global cooldown so only use it while moving in difficult fights.
You’ll probably want somewhere special to hold all those herbs you’ll be gathering and an herb bag is the perfect place for them! Herb bags can make moving herbs from your bank to your inventory and back again an easy experience and can hold more than normal bags can. They even hold Druid reagents!
Herb bags will automatically fill all empty spots with herbs as soon as they’re gathered or moved to your inventory. They come in multiple sizes!
So what profession goes with Herbalism? Let’s take a look!
Blacksmithing, Leatherworking, Jewelcrafting: These are all production professions that produce items that rarely require herbs. This means that you won’t be able to gather metal or leather for these professions and you’ll have to rely on the expensive auction house in order to supply yourself. If you’re well off that’s not a problem, but it will be costly. It all depends on your playstyle and if you want to gather to create or use the Auction House to purchase the mats straight up using gold you've farmed.
Inscription and Alchemy: Inscribers can mill herbs into pigments which can be crafted into inks. These inks will often sell for more than the base herbs and can be applied to make glyphs and scrolls. Alchemists need herbs to create potions which are always in high demand. So picking up one of these professions as your secondary would not only be smart but a good investment in making even more money out of Herbalism.
Skinning: Herbalism goes wonderfully with Skinning as a secondary profession. They work well as a one two hit combo in bringing in the cash.
Mining: Mining does not work well with Herbalism. Find Minerals and Find Herbs conflict creating a scenario where you can only search for one resource at a time. This makes it a very inefficient combo. It works, but you won’t be able to utilize both professions to their max at any given time.
Tailoring and Enchanting: No complaints here. You’re not going to find a pro or con to bringing herbalism along with these two outside of the extra cash you’ll make. They have no negative or positive impact on herbalism so go for it if it’s what you want.
| Herb | Skill Required | Location |
| Peacebloom | 1 | Tirisfal Glades, Durotar, The Barren, Dun Morogh, Elwynn Forest, Mulgore, Teldrassil, Westfall, Silverpine Forest, Loch Modan, Darkshore |
| Silverleaf | 1 | Tirisfal Glades, Durotar, The Barren, Dun Morogh, Elwynn Forest, Mulgore, Teldrassil, Westfall, Silverpine Forest, Loch Modan, Darkshore |
| Earthroot | 15 | Tirisfal Glades, Durotar, The Barren, Dun Morogh, Elwynn Forest, Mulgore, Teldrassil, Westfall, Silverpine Forest, Loch Modan, Darkshore |
| Mageroyal | 50 | The Barrens, Teldrassil, Silverpine Forest, Durotar, Loch Modan, Darkshore, Westfall, Redridge Mountains, Stonetalon Mountains, Ashenvale, Wetlands, Duskwood |
| Briarthorn | 70 | The Barrens, Silverpine Forest, Stonetalon Mountains, Darkshore, Redridge Mountains, Westfall, Loch Modan, Duskwood, Ashenvale, Hillsbrad Foothills, Wetlands |
| Swiftthistle | N/A* | Inside Briarthorn |
| Stranglekelp | 85 | Darkshore, Stranglethorn Vale, Wetlands, Ashenvale, Silverpine Forest, Westfall, Hillsbrad Foothills, Alterac Mountains, Arathi Highlands, Dustwallow Marsh, Swamp of Sorrows |
| Bruiseweed | 100 | Silverpine Forest, Stonetalon Mountains, Hillsbrad Foothills, Westfall, Loch Modan, Redridge Mountains, Ashenvale, The Barrens, Duskwood, Darkshore, Wetlands, Thousand Needles, Arathi Highlands, Alterac Mountains, Desolace |
| Wild Steelbloom | 115 | The Barrens, Hillsbrad Foothills, Duskwood, Stonetalon Mountains, Wetlands, Arathi Highlands, Thousand Needles, Stranglethorn Vale, Ashenvale, Badlands, Desolace |
| Grave Moss | 120 | Duskwood, Wetlands, The Barrens, Arathi Highlands, Desolace, Alterac Mountains |
| Kingsblood | 125 | Wetlands, Ashenvale, Duskwood, The Barrens, Stranglethorn Vale, Stonetalon Mountains, Hillsbrad Foothills, Arathi Highlands, Thousand Needles, Desolace, Dustwallow Marsh, Alterac Mountains, Badlands, Swamp of Sorrows, |
| Liferoot | 150 | Stranglethorn Vale, Wetlands, Hillsbrad Foothills, Arathi Highlands, Ashenvale, Dustwallow Marsh, Alterac Mountains, Desolace, Swamp of Sorrows, Feralas, The Hinterlands |
| Fadeleaf | 160 | The Hinterlands, Dustwallow Marsh, Arathi Highlands, Alterac Mountains, Swamp of Sorrows, Stranglethorn Vale, Badlands |
| Goldthorn | 170 | Stranglethorn Vale, The Hinterlands, Arathi Highlands, Swamp of Sorrows, Badlands, Alterac Mountains, Dustwallow Marsh, Feralas, Azshara |
| Khadgar’s Whisker | 185 | Stranglethorn Vale, Arathi Highlands, Swamp of Sorrows, Alterac Mountains, Badlands, Dustwallow Marsh, Feralas, Hillsbrad Foothills, The Hinterlands, Azshara |
| Wintersbite | 195 | Alterac Mountains |
| Firebloom | 205 | Tanaris, Badlands, Blasted Lands, Searing Gorge |
| Purple Lotus | 210 | Tanaris, The Hinterlands, Ashenvale, Stranglethorn Vale, Feralas, Badlands, Azshara |
| Arthas’ Tear | 220 | Felwood, Eastern Plaguelands, Western Plaguelands |
| Sungrass | 230 | the Hinterlands, Western Plaguelands, Felwood, Burning Steppes, Blasted Lands, Feralas, Un’Goro Crater, Eastern Plaguelands, Azshara |
| Blindweed | 235 | Swamp of Sorrows, Un’Goro Crater |
| Ghost Mushroon | 245 | The Hinterlands, Desolace |
| Gromsblood | 250 | Felwood, Blasted Lands, Desolace, Ashenvale |
| Golden Sansam | 260 | Felwood, Eastern Plaguelands, Burning Steppes, The Hinterlands, Feralas, Un’Goro Crater, Azshara |
| Dreamfoil | 270 | Western Plaguelands, Burning Steppes, Eastern Plaguelands, Un’Goro Crater, Felwood, Azshara |
| Mountain Silversage | 280 | Eastern Plaguelands, Western Plaguelands, Winterspring, Un’Goro Crater, Felwood, Burning Steppes, Azshara |
| Plaguebloom | 285 | Eastern Plaguelands, Felwood, Western Plaguelands |
| Icecap | 290 | Winterspring |
| Black Lotus | 300 | Eastern Plaguelands, Winterspring, Burning Steppes |
| Felweed | 300 | All of Outland |
| Dreaming Glory | 315 | All of Outland |
| Ragveil | 325 | Zangarmarsh |
| Flame Cap | 335 | Zangarmarsh |
| Terocone | 325 | Terokkar Forest |
| Ancient Lichen | 340 | Coilfang Reservoir and Auchindoun |
| Mana Thistle | 375 | Areas in Outland accessable with flying mounts. |
| Nightmare Vine | 365 | Shadowmoon Valley |
| Netherdust Bush | 350 | Flying in Shadowmoon Valley |
| Goldclover | 350 | All of Northrend |
| Firethorn | 360 | Borean Tundra near the Steam/Geyser/Scalding areas. |
| Tiger Lily | 375 | All of Northrend |
| Talandra's Rose | 385 | All of Northrend |
| Frozen Herb | 415 | Colder Zones in Northrend |
| Adder's Tongue | 400 | Sholazar Basin |
| Deadnettle | From other herbs in Northrend. | |
| Lichbloom | 425 | Icecrown and Lake Wintergrasp |
| Frost Lotus | 450 | Lake Wintergrasp, Other Herbs |
| Icethorn | 435 | Icrown and Lake Wintergrasp |