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Azjol-Nerub/Ahn’kahet: The Old Kingdom

Posted October 5th, 2009 by Mem

Scourge, Spiders, and Loot! Oh My!

Azjol-Nerub

Azjol-Nerub is one of the underground dungeons that can be found in the Pit of Narjun in the western portion of Dragonblight. It is the upper portion of the kingdom once inhabited by the arachnid-like Nerubians. Azjol-Nerub is now infested with Scourge and waits to be cleansed. This dungeon requires level 70 to enter and contains 3 bosses. Heroic mode is available.

Krik’thir the Gatewatcher

This fight will begin with three groups of three spiders before you engage Krik’thir himself. Each wave of spiders will have a miniboss and two adds. If a wave contains a Anub’ar Skirmisher it should be killed first as they will drop agro and focus on a random target. Web Wrap will be cast randomly on players throughout the fight. These web wraps cannot be dispelled, but can be removed by having other players attack the web wrappings. Once all three waves are defeated you will engage Krik’thir.

Krik’thir himself is basically a tank and spank. He will cast Mind Flay and Curse of Fatigue which curses all enemies in a 5 yard radius doing Shadow damage and slowing movement, attack, and casting speed by 30%. Spreading out to reduce the number of people cursed is advised. Krik’thir will also summon small bug adds throughout the fight which can be easily killed with AOE. Krik’thir will enrage somewhere between 10 to 20 percent health increasing his attack speed.

Krik’thir Related Achievements:


Watch Him Die

A tricky achievement indeed. You must kill Krik’thir while all three Watchers are still alive. Probably the easiest way to do this is to have one of your party members volunteer for a suicide mission. Preferably this will be a class that has a AOE or taunt abilities (cannot be the tank).  Have this player get as close to the boss and packs of mobs as possible. Then the player should AOE or otherwise pull all the packs and the boss. The tank should be ready to do a quick pick up on the boss while the player runs as quickly as possible with the packs of adds, including the three Watchers down the hallway towards the entrance to the instance, hopefully running fast enough to be out of LOS before the first Web Wrap can be cast. The remaining players should DPS the boss as hard as possible. You should easily be able to take down the boss before the packs kill your brave party member and run back up the hallway to you. As long as the party member who ran the add packs does not zone out they will be able to gain this achievement as well.

Hadronox

When your group enters the room Hadronox will be fought in you will see a group of three Nerubians. Once engaged 2 more groups will spawn making it important to pull the first group back so you do not agro all three. Hadronox will be located under you, fighting more Nerubians. This is a timed gauntlet, with waves of non-elite spiders spawning from the three doors located above the main room. After clearing the room it is recommended just to sit and wait. Kill any non-elites that attack you and wait for Hadronox to make his way to you.

Once inside the room Hadronox will web the doors and the non-elite mobs will stop spawning. Hadronox has a low amount of HP but can do some nasty poison damage. He will cast Acid Clouds which party members will need to move out quickly, and a Leech Posion that will drain health from enemies and give back to the caster. This can and should be dispelled if possible. He also does Web Grab which will do damage and pull players towards him, and Pierce Armor that will reduce your tank’s armor by 50% for 8 seconds. But these abilities are nothing to be worried about; after the poisons he is nothing more than a tank and spank.

Hadronox Related Achiemvenets:


Hadronox Denied

This achievement will require you to defeat Hadronox before he webs the doors and prevents more mobs from spawning. This achievement will require your group to at least have a little gear and skill. In order to do this you will need to engage the boss before he makes it to the top of the web and closes the doors. After you have defeated the third mob pack your tank should move to the left side of the room close to a spike that is poking out of the web. Seconds later Hadronox will begin to walk up with tons of adds on him. Your tank should move forward and taunt him off these mobs and then move back to the spike facing Hadronox towards where new adds will come from. The rest of the party should move behind Hadronox to avoid extra poison damage. The boss should at this point already be at roughly 80% health from the adds attacking him. Do not do anything to get these mobs off the boss or kill them. Any new adds will be poisoned by Hadronox and they will be forced to agro on him. With your DPS and the DPS of the adds Hadronox should go down quickly and should not have enough time to kill an add and regain health. The adds will not despawn after the boss dies and will need to be picked up and killed.

Anub’arak

The Anub’arak fight has two main phases. In Phase 1 Anub will be above ground and is basically a spank and tank. He has two abilities during Phase 1, Pound and Locust Swarm. To avoid getting your party killed by pound always have Anub facing the entrance while everyone besides the tank stands behind him. Locust Swarm will do a small amount of damage to your entire party over time and is nothing to be worried about as long as you have a good healer. Anub will burrow underground at certain HP intervals thus entering Phase 2. While submerged Anub will try to Impale players. This is easily avoidable as there will be a disturbance in the dirt below you. Simply move off the dirt and you will miss the Impale. During this Phase various mobs will spawn and must be picked up by the tank and killed. After a time Anub will resurface and Phase 1 will begin again. Repeat Phase 1 and 2 until Anub is dead.

Anub’arak Related Achievements:

Gotta Go!

This achievement requires your party to defeat Anub’arak in 4 minutes or less. This is rather simple as you don’t have to do anything differently except DPS a little harder. Use all your cool downs, blow Bloodlust/Heroism if you have it and be sure all adds spawned during Phase 2 are dead before Anub’arak resurfaces so all DPS can be focused on him.

Ahn’kahet: The Old Kingdom

Ahn’kahet is the second and lower dungeon located in Azjol-Nerub and until recently was still controlled by the Nerubians. When an earthquake rocked the land it pushed Ahn’kahet closer to the surface exposing the kingdom to attacks. A fight for control of the kingdom rages within.

Prince Taldaram

Before you can engage Prince Taldaram your party will need to engage the 2 Ancient Nerubian Devices located on two platforms. Once engaged Taldaram will summon Flame Spheres throughout the fight, but they cannot be killed and will shoot fire beams at any player close to them. Moving away from these is a very good idea. He will also Vanish at various times and use Embrace of the Vampyr. In order to stop Prince Taldaram from feeding on the target player your group will have to burst DPS him down. This is especially important in heroic as the player targeted cannot be healed.

Prince Taldaram Related Achievements:


The Party's Over

This achievement forces you to defeat Prince Taldaram minus one person in your party.  There is no real trick to doing this, just be sure to get four players together that you know play well. Obviously the hard part here is with only four in the party you will be killing Prince even slower allowing him to put out more Flame Spheres and use his Embrace. If your party plays smart and well you will gain this achievement.

Jedoga Shadowseeker

Be prepared for this boss as she will engage as soon as all the Twilight Initiates are dead. She will then call 20 more adds to the fight and more on the stairs. Be sure to have your entire party on the platform or they will be killed by these mobs. Jedoga will use two main abilities: Cyclone Strike which will hit everyone around her but is easily avoided if all melee runs out of range. She will also cast Thunderstorm which will target a random player. Spreading out here is a good idea. At 75%, 50%, and 25% she will attempt to sacrifice one of the Volunteers standing around. This Volunteer should be killed as quickly as possible otherwise Jedoga will gain an increased damage buff that will cause her to hit with all attacks for more. If she does gain this buff it is very important for all players to avoid Thunderstorm and Cyclone Strike as they could easily one shot a player.

Jedoga Shadowseeker Related Achievments:

Volunteer Work

This achievement requires your party to not kill any of the Twilight Volunteers. This means that you will have to allow Jedoga to sacrifice them. She will then gain Gift of the Herald mentioned above, making it important that your party avoids all of her attacks if possible. Healers should be ready to heal the massive damage the tank will take and the tank should use any damage reducing abilities they have. Killing her quickly will help here as she will have less time to sacrifice more Volunteers.

Harold Volazj

Volazj is probably one of the hardest fights in the instance and can easily wipe a raid. He has two phases. The first phase he will use mainly shadow abilities including Mind Flay which can be Spell Reflected. He will use Shiver which will do damage to all players around the targeted player so spreading out here is wise. Finally he will use Shadow Bolt Volley which will do damage to all players in the room and should just be healed through. At 66% and 33% he will use Insanity thus entering Phase 2. During this time players cannot attack Harold but will be forced to fight 4 Twisted Visages who will use the same abilities of the other party members. Once all your Twisted Visages are dead you will be allowed to help other party members defeat theirs. Once all Twisted Visages are dead you will phase back and be able to once again attack Harold Volazj.

Harold Volazj Related Achievements:


Volazj’s Quick Demise
 
Killing Harold Volazj in 2 minutes or less is harder than it sounds. In order to complete this achievement you will need to have an ideal group. Bringing a Prot Warrior to tank is essential. The Warrior can Spell Reflect Volazj’s Mind Flay causing huge damage. Also having a DPS who can also heal, heal this fight will mean you will be able to quickly take down the Twisted Visages and give yourself more time to focus on taking down Harold Volazj.

Elder Nadox

Nadox is located in a room full of eggs. Once engaged Nadox will begin hatching eggs, spawning tiny Ahn’kahet Swarmers who can easily be killed with any AOE. At 75%, 50%, and 25% an Ahn’kahar Guardian will be summoned. DPS should kill this Guardian off quickly as he will produce an aura preventing damage to other mobs. Nadox will also do Blood Plague which is a DoT disease that does nature damage every few seconds. It is cleansable but not overly hard to heal through if ignored and will only be cast on the person with the highest threat. This fight is pretty much a tank and spank as long as you can kill the adds quickly.

Elder Nadox Related Achievements:


Respect Your Elders

This achievement will require you to defeat Elder Nadox without killing any Ahn’kahar Guardians. In order to do this achievement two tanks will be required. The first tank should take the boss to the very end of the room. The rest of the group should start killing the boss as usual. Once the first add spawns your second tank should pick it up and drag it to the opposite side of the room from the boss. The add should be tanked there while the rest of the raid continues to DPS the boss. Your healer should be able to stand in the middle of the room and heal both the MT and OT. When the small spiders spawn the MT should  attempt to pick them up so they are pulled to where the boss is being tanked. They can then easily be killed by AOE damage. Keeping these small adds off your healer is essential.




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