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 <title>38 Studios Developer Discusses the Level vs. Skill Dilemma - Ten Ton Hammer</title>
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 <description>The lead game designer for Copernicus shares his opinion on the level vs. skill dillema. &lt;!--paging_filter--&gt;&amp;ldquo;Micajah&amp;rdquo; Bye brought together a panel of
developers that &lt;a href=&quot;http://www.tentonhammer.com/node/70728&quot;
 target=&quot;_blank&quot;&gt;explored the two main advancement systems&lt;/a&gt;
in current MMOs: leveling and skill-based progression paths. Due to the
discussion that these...&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/70954&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <pubDate>Wed, 08 Jul 2009 16:04:25 -0400</pubDate>
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 <title>Travis McGeathy Joins 38 Studios - Ten Ton Hammer</title>
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 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;Even more gamer street cred for 38 Studios&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Travis McGeathy, lead designer of Everquest, has left SOE for 38 Studios.  Here&#039;s the press release:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/30957&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <category domain="http://www.tentonhammer.com/taxonomy/term/1031">Jason Roberts</category>
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 <pubDate>Tue, 22 Apr 2008 13:02:05 -0400</pubDate>
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 <title>EQ: Chatting With Travis McGeathy - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/29071</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;I DO want to know more!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;In honor of EverQuest&#039;s 9th anniversary this past weekend, Massively interviewed Travis McGeathy, Leade EverQuest Designer.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/29071&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <pubDate>Wed, 19 Mar 2008 12:29:30 -0400</pubDate>
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 <title>Exclusive Interview with EverQuest Lead Designer Travis McGeathy - Ten Ton Hammer</title>
 <link>http://www.tentonhammer.com/node/14704</link>
 <description>&lt;!--paging_filter--&gt;&lt;b&gt;Q &amp;amp; A about the Past, Present, and Future&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
To cap off his coverage of the launch of &lt;i&gt;EverQuest: Secrets of
Faydwer&lt;/i&gt;, Ralsu caught up with Travis McGeathy, the game&#039;s Lead
Designer, for an interview:&lt;p&gt;&lt;a href=&quot;http://www.tentonhammer.com/node/14704&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <pubDate>Tue, 13 Nov 2007 17:58:21 -0500</pubDate>
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