The lead game designer for Copernicus shares his opinion on the level vs. skill dillema.
“Micajah” Bye brought together a panel of
developers that explored the two main advancement systems
in current MMOs: leveling and skill-based progression paths. Due to the
discussion that these...
To cap off his coverage of the launch of EverQuest: Secrets of
Faydwer, Ralsu caught up with Travis McGeathy, the game's Lead
Designer, for an interview: