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Runes of Magic - Class Overview

Page:12

Posted September 30th, 2009 by Medawky

A look at each of the games eight classes
Runes of Magic offers a good variety of classes, allowing for players to choose between the four standard archetypes of tank, healer, melee and ranged DPS with more than just a single selection for each.  While the number of choices is hardly groundbreaking, it still gives players a chance to broaden their play style with some measure of nuance, and with the dual class system at level ten, the choices become even less pedestrian. Runes of Magic features eight character classes – The Warrior, The Scout, The Rogue, The Mage, The Priest, The Knight, The Warden and The Druid. We will take a look at each class and examine their strengths and weaknesses to help you determine which is right for you.

The Warrior


The Warrior class is the prototypical fantasy berserker, using all forms of melee weapons and using their strength and rage to bear down on their opponents with maximum power. Like all classes in the game, Warriors are capable soloing or as either a DPS or tank option in a group.  The class is pretty standard fare for anyone who has played a warrior in any other game with nothing particularly groundbreaking, but when you reach level ten, the ability to couple it with a healing class can zero out its main weakness.  Most solo players will look to do just that and make the secondary class a healing class to allow the most carnage with the least downtime. Players that group more often may want to look at the scout class for more versatility or even the rogue class to add extra punch and the use of projectile weapons. The only weapons a warrior is natively restricted to are all the ranged weapons in the game and they are unable to wear plate armor.

The Scout


Scouts are the masters of melee based range combat and the game’s trackers as well. Similar in many ways to the hunter of WoW or the ranger of EQ, the scout is a leather wearing class that uses a bow and arrow to inflict damage from afar. The scout is provided several evasion and “snare” type abilities to minimize damage at close quarters and allow for a return to a more favorable distance. Scouts are relatively weak in hand to hand combat, able only to use short swords and daggers, and have low mitigation and health compared to their melee counterparts.  Pairing a scout with a stronger melee class is the most popular option to help even out their weak spot or you can choose the mage class to add additional long range firepower.  


The Rogue


Everyone’s favorite (or most despised) rapscallion is available to play in Runes of Magic. True to typical fantasy form, the rogue here is a master of stealth and the sneak attack. They use poisons and bleed effects to maximize damage, preferably from behind.  RoM rogues are also able to employ traps, have a scouting ability and the ever popular pick pocketing which presents itself in the form of increased money drops to a rogues group. While some rogue players may chose to combine this class with the scout, the diametrically opposed nature of these two classes creates and odd bastard child, look instead to the warrior as your back up to add some extra physical damage to the character.

The Mage


The Mage class here is the master of elemental magic, using firing and lightning to obliterate opponents.  This is the glass cannon class of the game and the primary magic based ranged DPS, with single target and AoE abilities to crush enemies as well as some buffing and shielding abilities. Mages are restricted to cloth armor and rarely see any melee combat at all. Mages match up well with priests, druids and wardens.

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