Meet the master of the arcane.
The Mage has become a staple DPS (damage per second) component in
virtually all MMOGs across the board and in this regard, Runes of Magic
is no different. Through intense study and dedication, a Mage can
become a true master of the arcane. Able to bend the very elements of
the universe to their will, they have the potential to unleash more
pure destruction than any other class.
Note: This guide was created from the perspective of the human starting
area. The names of monsters and places will vary for those choosing the
starting area for the Elves, but the numbers, spells, and skill for the
Mage remain the same.
Crunching the Numbers
All Mages start out with the exact same statistical setup. As they
level up, they’ll also gain a set amount of points in their
attributes. The only way to alter your stats from those of anyone else
is through the use of equipment, runes, and the 10% attribute boost you
receive from your secondary class. The beginning stats and available
equipment skills for a Mage are:
Starting Attributes
- Strength: 10
- Dexterity: 12
- Constitution: 12
- Intelligence: 28
- Wisdom: 24
Starting Equipment Skills
- Robes
- Cloth
- Dagger
- Wand
- 2H Staff
Getting Your Bearings
Runes of Magic does a nice job of getting you into the action quickly
without tossing you into the deep end of the pool in the hopes
you’ll learn to swim. There’s a very quick optional
tutorial available when you first start. I suggest doing so for a
couple of reasons. First, it gives you some nice rewards and a 48 hour
20% attribute bonus. As a quick note, the timer for this bonus
continues to count down whether you’re online or not. The
second reason to do the tutorial is it literally takes little more than
3 or 4 minutes to complete. In exchange for the aforementioned
attribute bonus, it’s well worth it.