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Aion Newsletter - The Fanboi versus The Hater

Posted November 6th, 2009 by Savanja

Will you choose sides?

After the launch month closes and the high of a new and promising game dims, something interesting occurs around the community.  The vocal minority make their way to various forums and they choose sides.

Amongst the general chatter that you'll find on any gaming forum, you'll also see the phenomenon that I speak of.  A cloister of players whose sole mission is to defend their beloved game, and those who are hell bent on damning it.  Not unlike the epic struggle of good versus evil, the fanboi versus the hater never truly dies and tends to crop up after every game release and continues to feed and thrive on public attention long after the game is dead.

I have been accused once or twice of being a fanboi in my more vocal forum days, nothing is further from the truth though.  I would defend my game of choice mostly because I absolutely hated other players raining on my parade and not because I was ever blind to the game's flaws.  No game is perfect and particularly with MMORPGs, they are built to grow and evolve and should never be considered complete.

After talking one on one with some very opinionated and passionate players who seemed destined to rip apart every aspect of my favorite games, I eventually realized that many of those that I thought of as haters, aside from the occasional troll, had fairly balanced opinions as well but were far more focused on making the game better through constant and vocal feedback.  It was this epiphany that change my whole outlook of gaming communities and those that I may have always quarreled with over various game features and mechanics became far less obnoxious in my mind. Opinions will always vary, and every  opinion has its place here in the wonderful world wide web. We want our game of choice to better and grow in a direction that won't leave us behind, we just express this in different ways.

Where do you stand?  Are you one that will defend Aion until the bitter end, or are you shouting from the rooftops every blemish in hopes that it will be rectified? Choose your side and tell us what what you hope for the game's future and how you intend to share it with the community.

-Savanja, Aion Site Lead

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They Must be Roleplayers...

Did you know Chuck Norris plays Aion? He must because it says so right here.  Sure, he forgot how to spell his own name, but I imagine being that cool means you don't have to know how to spell.

I think Im the odd disgruntled-not-really-a-fangirl. lol

Hey...I'm a roleplayer...

In regards to the haters vs fanboi's of Aion, it's pretty clear what the problem really is.

World of Warcraft has ruined MMO's.

There, I said it, what many people have been thinking for years but were too afraid to say it because the WoW fanboi's that would be raining down from the sky! Before Blizzard tossed out WoW most people viewed gamer's into two different categories - First Person Shooter Players or MMORPG Players, now it's either FPS Players or WoW ...

Its pretty common knowledge that WoW changed everything. Whether this change was for better or worse varies depending on each individual's point of view.

If mumorpuger developers want to tap the millions that WoW brought into the market then they have to give them an experience meeting their WoW influenced expectations. If they don't then they will, at best, only get subscription numbers that people remember from pre-WoW days.

This has been shown time and again with mumorpugers that came ou...

Just because WoW changed everything doesn't mean that the player base wants every other MMO coming out to be a copy of WoW with some fresh graphics slapped on it.

I understand that everything is driven by the all mighty dollar and that more then likely things will change towards making everything more and more like WoW to tap into their subscription base. However with that being said that doesn't mean that some will like or enjoy it. The fact is WoW caters to those that don't want to spend...

Well as long as the developers (and their investors) accept only having a hundred thousand or two subscribers, long term, we actually come out ahead. Developers make the games using pre-WoW formulas for progression, reward, etc... but they make them bigger and prettier because of the many more millions they got from investors.

As long as subscription numbers don't drop too low we get the benefit of all that extra investment while the WoW migrators eventually go back to WoW and look for the...

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