A MMOG legend looks at containing pre-launch hype
It’s inevitable--as any MMOG nears launch, excitement builds to a fever
pitch and message boards, from official forums to fansites to network
communities like Ten Ton Hammer, buzz with activity. But hype for a
game about to launch can lead to an almost inevitable crash when
expectations meet reality. Brad McQuaid, the man behind EverQuest and
Vanguard: Saga of Heroes, has learned a thing or two, sometimes the
hard way, about keeping fan expectations in check. In one of the first
interviews with him since the launch of Vanguard, McQuaid speaks
candidly about fan expectations, and shares his thoughts about how to
keep them in line.
“I
definitely got caught up in my own hype with Vanguard,” McQuaid admits.
In retrospect he offers this advice to developers: “I think it’s very
important to hype only features that you are positive will make it into
the game. As development progresses one becomes surer of what will and
will not make it into the released game. So, over time, you can reveal
more and more about the game with confidence. That said, I think a
certain degree of fan-generated over-hype is inevitable.”
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Posted Sunday, November 1, 2009 by Dalmarus
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Vanguard was *so* my baby. That's how I got involved with Ten Ton Hammer to begin with. There's no doubt it will always have a special place in my heart. To this day, it was the only game that gave me a second dose of the magical feel, the same way EQ did back in the day. It even managed that feat for almost a full year. That's no small task in today's MMOG market.
I think player expectations themselves have become too unrealistic in recent years. I'm not sure there's any game that could r...