Posted September 23rd, 2009 by Martuk
Brad McQuaid has returned with the fouth part of his Vanguard: Post-mortem series. The latest post covers Vanguard's world size and some of the great ideas and mistakes that were made in creating a world as large as Telon.
We knew that those three large land masses would accommodate a lot of people. Travel time could be an issue, so we made sure we’d offer vehicles at a relatively low level (we used the term vehicles loosely and to include horses, ships, etc.). On message boards and in the FAQ I let people know about the size and, although we were not fans of teleporters, I posted that they may be needed to some extent and that we’d determine that in beta testing.
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