The dawn of a more dynamic MMOG experience
There
has been an interesting evolutionary process at work behind the
MMOG industry’s rising success stretching all the way back to
the late 1990s when the first few titles that pioneered the
concept sprang forth from the primordial MUD soup. As with most
dominant genres in gaming, current MMOGs continue to fall back on the
foundations created by these early success stories, but for a newer
title to be truly successful on its own terms, something new must be
added to the magical brew of gameplay mechanics and beyond. Relying too
heavily on someone else’s recipe for success may on occasion
prove to yield positive results, but looking at the broader picture
this ultimately leads to stagnation on a much grander scale.
This is most apparent in the “WoW clone” syndrome;
a label that fairly often gets slapped on the surface of any newly
announced MMOG that doesn’t claim to innovate in some way or
another, especially when the setting is essentially a new iteration on
Tolkien’s elves and orcs. A number of deeper questions arise
from these basic design decisions, but even many surface elements can
be called into question. For example why do healers always have to
wield a mace, and why can’t elemental spellcasters blast
their targets wearing a full set of plate armor?
One possible answer here is that we culturally have an easier time
accepting something new when it contains just enough familiar elements
for us to feel grounded, so that taking those first few steps into the
unknown feels somehow safer. When you throw a shaky economy into the
mix this can hold all the more true as many gamers tend to be hesitant
to try something as of yet unproven as a solid source of entertainment.
The trick to weaving these familiar elements into the fabric of core
MMOG design is to keep what works, and throw the rest to the wolves
– you know, the ones that give you +1 to your skinning skill
provided they’re not a grey-con for your profession.
If
it isn’t Broken, Iterate Upon it
Looking at the greater tapestry woven by the industry over the past 11
years, there is indeed a direct progression from each major launch to
the next. Newer titles will neatly pick up the threads of successful
gameplay implementation though only a few will eventually add bold new
elements that go on to become the basis for a new generation of
developers to weave their own particular brand of magic on.
For all intents and purposes the original
EverQuest
gave us the MMOG template that Blizzard later polished and improved
upon with
World of Warcraft.
Funcom’s
Anarchy Online
contributed instancing, while
Dark Age of Camelot
gave us factional warfare on a massive realm vs. realm scale. Cryptic
Studios threw caution to the wind with the release of
City of Heroes
which altered our belief that MMOGs were synonymous with fantasy or
sci-fi, while the
Guild Wars
franchise proved that fantasy can still be successful without the tired
clichés of elves and orcs and that subscriptions
weren’t the only business model on the block. Each of these
established titles has resonated with a broader spectrum of players
over the years yet has also carved a unique identity along the path to
success.
We’re currently standing on the verge of what I’d
like to call MMO 3.0. A number of in-development titles claim
evolutionary elements on their bullet point list of features, and
considering the caliber of the studios involved it’s not all
that difficult to see these claims as genuine. Leading the pack and
boldly taking us into the unknown is none other than Cryptic Studios, a
company that has made a name for itself by bucking trends and forging
ahead in unexpected directions.
Before I dive directly into the key elements of
Champions Online
that I believe will help shape a brighter future for the industry as a
whole, I think it’s equally important to take two steps back
and see which of the strongest MMOG tapestry threads Cryptic has picked
up and ran with.