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Loading... No-Growth Improvement

Posted April 14th, 2009 by Ethec

#1,057 - Patches are nothing to build a game on.
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In this issue, we'll look at how aging MMOs fight (or don't fight) to get noticed. There's no doubt that a number of yesterday's top-tier MMOs continue to improve, but does improvement guarantee growth? Can you generate new players and excitement over content patches designed only for level cap players? How can tomorrow's games avoid falling into the same trap?

That plus a special look at what makes Fallen Earth's setting unique among post-apocalypse MMOs, and guides for Mabinogi and World of Warcraft in today's Loading... No-Growth Improvement!

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