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WAR: High Elf Archmage Masteries

Posted October 17th, 2008 by RadarX

Archmage Masteries



Action Points = AP  

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.


Archmage Guide  |  Archmage Abilities


Path of Isha

NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Balanced Mending

Career Tactic
3
0
N/A
Passive
0
Your healing energy is 35% more effective on other people but 15% less effective on you

Balance Essence

Ability

5
25 AP
2s
100ft
0
Deals 26 damage to your target and heals your defensive target for the amount of damage done
Bolstering Boon

Career Tactic
7
0
N/A
Passive
0
Boon of Hysh will now also grant the target 250 points of Morale
Funnel Essence

Ability
9
20AP/Sec
N/A
150ft
13s

You focus your powers on your defensive target restoring up to 168 health to them over 3 seconds. This effect will end if you break your concentration or if you run out of Action Points

Wild Healing

Career Tactic
11
0
N/A
Passive
0s
Whenever you critically heal someone, your healing abilities cost 50% less action points for 10 seconds

Magical Infusion

Ability

13
35AP
100ft
3s
30s

For the next 20 seconds all healing spells used on the target will be 25% more effective

Winds Protection

Morale

Rank 4

15
Rank 4 Morale
N/A
Instant
60s
Everyone in your group gains hit points over 15 seconds and becomes surrounded by a magical barrier which will absorb damage for up to 15 seconds



Path of Asuryan


NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION

Forked Lancing

Career Tactic

3
0
N/A
Passive
0
Radiant Lance will now affect two enemies within 20 feet or your target

Fury of Asuryan

Ability

5
30 AP
65ft
0
30s
Deals 45 Spirit damage to a nearby target. Each point of High Magic increases the damage by 5%.
Dispel Magic

Career Tactic
7
0
N/A
Passive
0
All of your damaging spells gain a 25% chance to remove 1 blessing from the victim. Whenever this happens, they will also suffer an additional 20 damage

Feel the Winds


Ability

9
20 AP
100ft
0
30s
Spirit resistances of all targets within 30 feet of your target are reduced by 9.

Increased Conductivity

Tactic

11
0
N/A
Passive
0s
Law of Conductivity, Drain Magic, Storm of Cronos, Fury of Asuryan, and Cleansing Flare now deal 20% more damage
Cleansing Flare

Ability
13
20AP
100 ft
2s
20s

Deals 39 Spirit damage to your target and all other enemies within 20 feet of them and knocks them backwards

Flames of the Phoenix

Morale

15
Rank 4 Morale
N/A
Instant
60s
Flames burst from a spot that you select damaging all enemies within 30 feet of that spot for up to 4 seconds as long as you maintain your concentration


Path of Vaul

NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Extended Battle

Career Tactic
3
0
N/A
Passive
0
Increases the radii of Rain Lord, Law of Age, and Mistress of the Marsh by an additional 15 feet
Scatter the Winds

Ability
5
25 AP
100ft
0
10s
Deals 57 damage to your target over 9 seconds, and causes all heals that they receive to become 50% less effective

Arcing Power

Tactic

7
0
N/A
Passive
0
Whenever one of your damaging spells hits an enemy there is a 25% that your defensive target will become healed for 25% of the damage you dealt

Law of Age


Ability

9
20 AP
100ft
0
0

Your target and all other enemies within 30 feet of them have their Toughness reduced by 3 for 20 seconds

Golden Aura

Tactic

11
0
N/A
Passive
0s
Redundant Gaze will now affect all enemies within 20 feet of your target
Mistress of the Marsh

Ability
13
20 AP
100ft
3s
3s

For 10 seconds all enemies within 30 feet of a spot that you select will have their Initiative reduced reduced by 2 and become snared reducing their run speed by 60%

Funnel Energy

Morale

15
Rank 4 Morale
N/A
Instant
60s
All enemies within 30 feet have their Action Point costs increased by 50% for 15 seconds, and all allies in the area have theirs reduced by 50% for 15 seconds




Archmage Guide  |  Archmage Abilities

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