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Guardian Skill and Combo List

Posted October 5th, 2008 by Martuk

Levels
1-19, 20-39, 40-59, 60-80

Guardian Combos

NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION
Sweep
Sweep

2

20

10s

N/A

All

This attack cuts a swathe through enemies inflicting damage on multiple targets.

Slam

4

22

15s

N/A

All

This attack inflicts increased damage and flings back the target.

Knockback effect ceases after level 6.

Shield
Sweep
(Rank I)

Guardian

5

136

60s

N/A

One-Handed Sword/Shield

One-Handed Blunt/Shield

The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.

Enraging
Strike
(Rank I)

Guardian

5

128

8s

Mid Attack

All

A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.
Brutal
Enraging
Strike
(Rank I)

Guardian

7

132

9s

Upper Right

All

The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.

Dulling
Blow
(Rank I)

Guardian

7

143

10s

Upper Right

One-Handed Sword/Shield


One-Handed Blunt/Shield

This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.

Enraging
Wound
(Rank I)

Guardian

9

182

12s

Upper Right

All

Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly viscous scar, to remember their attacker by.

Flashing Arc
(Rank I)

Guardian

11

182

10s

Upper Right

Polearm

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets.

Enraging
Strike
(Rank II)

Guardian

11

162

10s

Mid Attack

All

A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.

Brutal
Enraging
Strike
(Rank II)

Guardian

13

156

11s

Upper Right

All

A combination of low blow and verbal goading infuriates their attacker and lock them into combat with the soldier.

Guard
(Rank I)

Guardian

13

156

20s

Mid Attack

Polearm

Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.

Brutal
Enraging
Wound
(Rank I)

Guardian

15

175

13s

Upper Right

All

Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly vicious scar, to remember their attacker by.

Counter-strike
(Rank I)

Guardian

15

175

15s

Upper Right

One-Handed Sword/Shield

One-Handed Blunt/Shield

This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.
Stagger
(Rank I)
Guardian

15

186

60s

N/A

Polearm

By pounding their polearm into the ground, the guardian knocks their enemy off their feet.

Overreach
(Rank I)

Guardian

17

175

20s

Mid Attack

One-Handed Sword/Shield

One-Handed
Blunt/Shield

A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.

Enraging
Strike
(Rank III)

Guardian

17

269

10s

Upper Right

Mid Attack

 

All

A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.
Brutal
Enraging
Strike
(Rank III)

Guardian

19

262

13s

Mid Attack

Upper Right

All

A combination of low blow and verbal goading infuriates their attacker and lock them into combat with the soldier.

Dulling
Blow
(Rank II)

Guardian

20

201

10s

Upper Right

Upper Right

One-Handed
Sword/Shield

One-Handed
Blunt/Shield

This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or monstrous maw of a great Stygian cobra.

Shield
Sweep
(Rank II)

Guardian

20

136

60s

N/A

One-Handed
Sword/Shield

One-Handed
Blunt/Shield

The guardian flings their enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.

Flashing
Arc
(Rank II)

Guardian

20

182

10s

Upper Right

Polearm

The guardian’s polearm sweeps through any enemies before the, inflicting damage on multiple targets.
Guard
(Rank II)

Guardian

20

132

10s

Mid Attack

Polearm

Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.

Levels 21-40
Back to Top

NAME

LEVEL

STAMINA COST

COOLDOWN

FOLLOW-UP ATTACKS

WEAPON REQUIRED

DESCRIPTION

Counterstrike
(Rank II)

24

243

15s

Upper Right

Upper Right

One-Handed Sword/Shield

One-Handed Blunt/Shield

This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.

Stagger
(Rank II)

24

186

60s

N/A

Polearm

By pounding their polearm into the ground, the guardian knocks their enemy off their feet.

Plexus Strike
(Rank I)

28

321

45s

Mid Attack

Upper Right

One-Handed Sword/Shield

One-Handed Blunt/Shield

Robs an enemy of their stamina by knocking the wind from their lungs or debilitating them in some other way (in a human this blow is aimed at their solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline.

Flashing Arc
(Rank III)

28

256

10s

Mid Attack

Upper Right

Polearm

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets.

 

 

Overreach
(Rank II)

32

260

20s

Upper Right

Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.

Disable
(Rank I)

32

267

30s

 

Upper Right

Upper Right

Polearm

The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows.

Guard Destroyer
(Rank I)

36

288

30s

Upper Right

Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

The stab to the guts seriously weakens an enemy’s ability to defend themselves. Anyone striking them in melee does increased damage.


Flashing Arc
(Rank IV)


36

271

10s

Upper Right

Upper Right

Polearm

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets.


Dulling Blow
(Rank III)

40

277

10s

Mid Attack

Upper Right

Upper Right

One-Handed Sword/Shield

One-Handed Blunt/Shield

This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.

 

Guard
(Rank III)


40

241

20s

Upper Right

Mid Attack

Polearm

Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.

Levels 41-60
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NAME

LEVEL

STAMINA COST

COOLDOWN

FOLLOW-UP ATTACKS

WEAPON REQUIRED

DESCRIPTION

Plexus
Strike
(Rank II)

44

440

45s

Upper Right

Mid Attack

Upper Right

One-Handed Sword/Shield

One-Handed Blunt/Shield

Robs an enemy of their stamina by knocking the wind from their lungs or debilitating them in some other way (in a human this blow is aimed at their solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline.

Flashing
Arc
(Rank V)

44

353

10s

Upper Right

Upper Right

Upper Right

Polearm

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets.

Counterstrike
(Rank III)

48

319

15s

Upper Right

Upper Right

Upper Right

One-Handed Sword/Shield

One-Handed Blunt/Shield

This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.

Stagger
(Rank III)

48

204

60s

N/A

Polearm

By pounding their polearm into the ground, the guardian knocks their enemy off their feet.

Shield
Sweep
(Rank III)

52

145

60s

N/A

One-Handed Sword/Shield

One-Handed Blunt/Shield

The guardian flings their enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.

Guard
(Rank IV)

52

395

20s

Upper Right

Upper Right

Mid Attack

Polearm

Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.

Overreach
(Rank III)

56

349

20s

Upper Right

Upper Right

Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.

Flashing Arc
(Rank VI)

56

364

10s

Mid Attack

Upper Right

Upper Right

Polearm

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets.

Guard
Destroyer
(Rank II)

60

386

30s

Upper Right

Upper Right

Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

This stab to the guts seriously weakens an enemy’s ability to defend themselves. Anyone striking them in melee does increased damage.

Disable
(Rank II)


60

395

30s

Mid Attack

Upper Right

Upper Right

Polearm

The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows.

Level 61-80
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NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION

Dulling Blow
(Rank IV)

Sweep

64

349

10s

Mid Attack
Mid Attack
Mid Attack
Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.

Flashing Arc
(Rank VII)

64

371

10s

Mid Attack
Mid Attack

Mid Attack

Polearm

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets

Plexus Strike
(Rank III)

Guardian

68

560

45s

Mid Attack
Mid Attack

Mid Attack

Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

Robs an enemy of their stamina by knocking the wind from their lungs or debilitating them in some other way (in a human this blow is aimed at their solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline.