Welcome Guest:


MMO Coverage

256 MMOGs and counting...


WAR: Dwarf Engineer Masteries

Posted September 26th, 2008 by RadarX

Dwarf Engineer masteries
Dwarf Engineer Masteries



Action Points = AP  

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.


Engineer Guide  |  Engineer Abilities


Path of the Rifleman

NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Stopping Power

Career Tactic
3
0
N/A
Passive
0
Hip Shot will now knock the victim back a short distance.
Crack Shot
5
35AP
5-100ft
Instant
5s
A well-aimed shot which deals 59 damage and disarms your target for 5 seconds making them unable to use their weapons.
Hollow Points

Career Tactic
7
0
N/A
Passive
0
Snipe and Gun Blast will now deal an additional 51 damage over 9 seconds.
Snipe

Ability
9
30 AP
5-150ft
3.0s
10s
A slow but powerful gun shot which deals 80 damage to your enemy and can not be defended against.
Quick Reloader

Career Tactic
11
0
N/A
Passive
0s
All of your Path of the Rifleman abilities cost 35% fewer Action Points.
Phosphorous Shells
13
40 AP
80ft
1s
20s

You blast your enemy with powerful and unstable phosphorous ammo, dealing 10 Corporeal damage to them. The victim and all enemies within 20 feet of them will also suffet 65 Corporeal damage over 15 seconds as the shells burst into flame.

Scattershot

Morale

Rank 4

15
Rank 4 Morale
N/A
Instant
60s
You release a string of several gun blasts in a row up to 4 seconds, dealing 80 damage each second to all enemies in front of you up to 65 feet away.


Path of the Grenadier

NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Extra Powder

Career Tactic
3
0
N/A
Passive
0
Acid Bomb and Fragmentation Grenade gain a 75% increase to the size of their areas of effect.
Sticky Bomb

Ability
5
40AP
N/A
Instant
10s
A packet of explosives which sticks to your target and slowly burns,dealing 65 Corporeal damage over 15 seconds. If the effect runs for it's full course, then a concealed inner package of explosives will suddenly detonate, dealing 33 Corporeal damage to the victim and all enemies within 20 feet of them
Throwing Arm
7
0
N/A
Passive
0
Increases the range of all Path of the Grenadier abilities by 50%

Strafing Run


Ability

9
55 AP
5 ft
Instant
30s
You call for air support, signaling for a strafing run which deals 55 damage to all enemies in a line in front of you up to 65 feet away. Any enemy players hit by the powerful shells will be sent flying away from you whlie monsters will be knocked down.

Bandolier

Tactic

11
0
N/A
Passive
0s
All of your Path fo the Grenadier abilities cost 35% fewer Action Points.
Napalm Grenade

Ability
13
30 AP
65ft
Instant
30s

You toss a grenade packed full of dangerous napalm gel on to the ground where it will burst open and burn for 30 seconds, causing damage every 2 seconds to any enemies who come within 20 feet of the spot. The fire increases in intensity over time causing 13 Corporeal damage during the first 10 seconds, 26 in the next 10 seconds, and 53 in the final 10 seconds. If there are multiple Napalm Grenades only the highest level will deal damage.

Artillery Barrage

Morale

15
Rank 4 Morale
100 ft
Instant
60s
You select a spot on the ground and call in an artillery strike for up to 4 seconds dealing 80 damage per second to all enemies within 30 feet of that spot


Path of the Tinkerer


NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Well Oiled Machine

Career Tactic
3
0
N/A
Passive
0
You can now construct your turrets instantly

Lightning Rod

Ability

5
45 AP
N/A
1s
20s
You deploy a shock rod at your feet which will remain for up to 12 seconds and periodically blast out waves of power dealing 26 Corporeal damage every 3 seconds to all enemies within 30 feet of it.
Runes of Warding

Career Tactic
7
0
N/A
Passive
0
Everyone in your group has their Disrupt chance increased by 5 as long as they are near your turret
Bugman's Best

Ability
9
35 AP
N/A
2s
10s
You carefully unpack a mini keg of rare precious Bugman's Finest Stout with reverential awe. For the next 15 seconds the faint vapors escpaing from the keg will rejuvenate any allies within 30 feet of it restoring 16 health every 3 seconds. You dream of the day that the brew will actually be aged enough to drink it.

Tracer Rounds


Career Tactic

11
0
N/A
Passive
0s
Increase your chance to hit by 15% as long as you are within 20 feet of your turret
Electromagnet

Ability
13
30 AP
N/A
Instant
20s

You setup a device which unleashes a powerful wave o f force, pulling all enemy players within 65 feet inward towards it and knocking monsters down. 1 second later the device blasts outward and snare all enemies within 20 feet reducing their movement speed by 40% for 4 seconds.

Fling Explosives

Morale

15
Rank 4 Morale
N/A
Instant
60s
You fling packest of explosives around you for up to 4 seconds dealing 80 damage for each second to all enemies within 30 feet.


Engineer Guide  |  Engineer Abilities


Add your thoughts to the discussion! »