Posted September 26th, 2008 by RadarX
Action Points = AP
Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.
Engineer Guide
|
Engineer
Abilities
|
|
|
|
|
|
|
|
|
Career Tactic |
|
0
|
N/A |
|
|
|
|
|
|
|
5-100ft |
|
|
|
|
Career Tactic |
|
|
N/A |
|
|
|
|
Ability |
|
|
5-150ft |
|
|
|
|
Career Tactic |
|
|
N/A |
|
|
|
|
|
|
|
80ft |
|
|
You blast your enemy with powerful and unstable phosphorous ammo, dealing 10 Corporeal damage to them. The victim and all enemies within 20 feet of them will also suffet 65 Corporeal damage over 15 seconds as the shells burst into flame. |
|
Scattershot Morale Rank 4 |
|
|
N/A |
|
|
|
|
|
|
|
|
|
|
|
|
Career Tactic |
|
0
|
N/A |
|
|
|
|
Ability |
|
|
N/A |
|
|
|
|
|
|
|
N/A |
|
|
|
|
Strafing Run
|
|
|
5 ft |
|
|
|
|
Bandolier Tactic |
|
|
N/A |
|
|
|
|
Ability |
|
|
65ft |
|
|
You toss a grenade packed full of dangerous napalm gel on to the ground where it will burst open and burn for 30 seconds, causing damage every 2 seconds to any enemies who come within 20 feet of the spot. The fire increases in intensity over time causing 13 Corporeal damage during the first 10 seconds, 26 in the next 10 seconds, and 53 in the final 10 seconds. If there are multiple Napalm Grenades only the highest level will deal damage. |
|
Artillery Barrage Morale |
|
|
100 ft |
|
|
|
|
|
|
|
|
|
|
|
|
Career Tactic |
|
0
|
N/A |
|
|
|
|
Lightning Rod Ability |
|
|
N/A |
|
|
|
|
Career Tactic |
|
|
N/A |
|
|
|
|
Ability |
|
|
N/A |
|
|
|
|
Tracer Rounds
|
|
|
N/A |
|
|
|
|
Ability |
|
|
N/A |
|
|
You setup a device which unleashes a powerful wave o f force, pulling all enemy players within 65 feet inward towards it and knocking monsters down. 1 second later the device blasts outward and snare all enemies within 20 feet reducing their movement speed by 40% for 4 seconds. |
|
Fling Explosives Morale |
|
|
N/A |
|
|
|