Posted September 13th, 2008 by Savanja
|
Strengths:
|
Weaknesses:
|
|
Marauder Quick Info
Faction:
Destruction
Race: Chaos Role: Melee DPS Armor: Medium/leather Primary Weapon: One-handed Primary Stats: Strength, wounds |
Mythic's
Official Marauder Description
"Say what you will of us. Call
us heathens because we deny your weak pretender-God. Call us savages
because we strike at you. But know this – it is we who are
closest to the Ruinous Powers. We most favored of the Gods shall raid
your lands, revel in your suffering and destroy you. Despair! For all
that remains for you is the taste of Northern steel and the end of your
world. Such is the will of the Gods."
- Hallbjörn, Norscan Marauder
In the frozen roof of the world - Norsca - live the many and various northern tribes collectively known as the Norse. Born in that frigid, hostile place, Norsemen are universally powerful – gifted with ferocity and strength at arms. Believing themselves to be closest to the gods, they flock to the banners of the great Chaos Champions in the hopes of proving themselves worthy of favor. These brutal Norse warriors are the Marauders – a fanatical throng whose only interest is destruction. Bred for war, dedicated to the gods, endlessly violent. This is all a Marauder knows or cares to be. |
|
PvE
Overview
The Marauder plays well in the PvP environment whether you go at it solo or hang with a group. Regardless of how you play, the very first order of business is getting to know your mutations. These "buffs" are key in your success as a player and having the right mutation for the right circumstance can be invaluable. This class has the great benefit of being a powerful melee DPS class and still being able to take a hit, just don't be the target for long because it won't last! |
RvR
Overview
Prepare for a fight because this class will always be right in the fray of battle! Being a solid DPS class, the Marauder has the unfortunate trouble of being a focus of Order attacks. They want you gone and they want you gone now. The benefit of this class though is the various mutation allow for somewhat of a change up in technique that will keep the opposition on their toes. Use your tank as your distraction then go in with the mind of playing aggressively and unpredictably. Your best line of defense will always be to kill them before they even know you were coming. |
Marauder Abilities
| Marauder Masteries
| Path
of Brutality: The Path of
Brutality is focused around the Marauder's ability to warp his arm into
a sharpened spike of bone. This blade-like appendage can deal
horrifying injuries to an enemy, and a player specialized deeply in
Brutality will likely be dealing the most damage possible against a
single enemy, especially if the foe is distracted by others. Path of Savagery: The Path of Savagery leads to a Marauder changing their arm into a monstrous claw, capable of tearing at enemies to cripple and hinder them while they quickly bleed to death. While perhaps not dealing as much immediately obvious damage as his other mutations, a master of Savagery kills his enemies in a more insidious way, weakening the target steadily so that they never realize just how much danger they're in until it's already too late. Path of Monstrosity: The Path of Monstrosity focuses on the Marauder mutating their arm into a hideous club-like bludgeon of flesh and gore. The master of Monstrosity can use the massive bulk of their warped arm to defend themselves somewhat, and can sweep their limb around in broad, arcing swings, capable of damaging several enemies with each single smash. |
No one has commented on this post yet. Be the first! »