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Exclusive Aion Update Interview - Charles Dane Unveils the Details

Posted August 12th, 2008 by Cody Bye

During last summer’s conference season, the Ten Ton Hammer team had the opportunity to view Aion: The Tower of Eternity at a number of shows, including E3 and the Leipzig Games Convention. Visually, it blew our socks off. Literally. However, it’s been nearly a year since those initial offerings, and we’ve been lusting for more info to be divulged from NCsoft. With the hiring of their latest Community Relations Manager, Chares ‘kieron’ Dane, NCsoft has finally broken their silence and are eager to chat with the general media about the future of Aion. Ten Ton Hammer’s Cody “Micajah” Bye recently sat down with Charles and had a nice conversation about Aion, its features, and what to expect from the title when it’s released!

Ten Ton Hammer: Advancement is another key portion of massively multiplayer games. How will players progress in Aion? With the PvPvE system, will players be able to earn experience through PvP battles with the other races?

Charles: Character advancement is not limited to killing massive amounts of monsters in the wild; Aion is far from being a grind game. Completing missions and quests help advance a character’s level while providing immersion in the rich game lore as does defeating any NPCs that join in a Player versus Player (PvP) battle as a result of the Player versus Player versus Environment (PvPvE) feature. While PvP itself does not provide experience points for leveling, it does grant access to better gear as well as titles that give game play bonuses.