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Star Trek Online Editorial - Can a Utopian Society Work in a MMOG?

Posted August 6th, 2008 by Cody Bye

Virtual world economies are a finicky thing, and a whole host of super-intelligent game developers and economists have pushed their brain power to the max trying to figure out the best way to manage the constant inflation/deflation of many in-game items. But what happens if your game is based around a Utopian society? A culture where money doesn't matter? That's what the developers at Cryptic Studios are facing with Star Trek Online and the perilous obstacle of trying to merge different economies into one another. Guest columnist Chris "Spare" Higgins poses a number of questions to our readers regarding Utopian societies and how members of Starfleet will interact with the outside universe. The dilemmas he poses are quite substantial, so make sure you check out the article!

However, other races in the known universe still use their own currencies. Latinum is the standard form of currency in the Ferengi Alliance, while the Klingons use Darseks as their primary means of exchange. Needless to say, economy will be a pretty big hurdle for the Cryptic developers to jump over, especially if they’re going to have multiple races and factions in the game.


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Star Trek Online Details

    Windows
  • Developer: Cryptic Studios
  • Genre: Science Fiction
  • Status: Closed Beta
  • Official Website
  • Official Forums
  • Monthly Fee: TBA
  • Release Date: February 2nd, 2010
  • ESRB Rating: Not Rated

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