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EVE Online - Death to Suicide Ganking!

Posted August 6th, 2008 by Morvelaira

The Dev's plan to take action

For a long time, suicide ganking in EVE has been a serious problem. No longer! In Empyrean Age v1.1, the dev's are going to make several changes that should make suicide ganking not only harder to do, but have stiffer penalties.

Essentially, CONCORD has been spending far too much time at the doughnut shop while ignoring the screams of dying miners and freighters throughout New Eden's high security solar systems. Those days will soon be over. CONCORD will get buffed with a faster response time in Empyrean Age 1.1 and will lay the smack down on suicide gankers in groups of three. Two frigates will (near) instantly lock and tackle an aggressor, allowing the third ship, a battleship, to annihilate the criminal.

CCP Fear also states that the relative ease of regaining lost standings from Empire suicide ganks is not in line with CCP's intentions for EVE, and that's about to change too. Security penalties for ganking in high security space will be more severe, largely eliminating 'casual' highsec ganks. In other words, killing someone in high security space may still be possible, but the attacker will need to suffer to do so.

For more information on the fight against suicide ganking, please check here.



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