Posted July 23rd, 2008 by Ralsu
To most scholars it is unknown what has happened in this period. Some of them are not even convinced it lasted a full 500 years. What is known is that the remnants of the world - the various Shards and Fragments - are covered in Undying Ice during this period and that all survivors of the Great Collapse are frozen in time, trapped within a deep slumber.
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Shards
The Shards are remnant pieces of the Ancestor World floating within the
Deadspell Storm. They usually shield their interior habitat (oppidan
and levee) from outside influences with a gigantic carapace (consisting
out of an inner and an outer carapace) stretching over it. Shards
should not be confused with Fragments, which might be as large but lack
a carapace. Nor should they be confused with Raftyards, which are
considerably smaller, also lack a carapace and are man-made.
Oppidan: The inhabited pieces of land from the Ancestor World
locked inside a Shard.
Outer Carapace:
The outer rock shell of a Shard. Often has a recognizable form.
Focal Aperture(s):
The hole(s) which reach through both carapaces allowing light coming
from the Deadspell Storm to shine inside.
Inner Carapace:
The inner rock shell of a Shard. The form of the inner carapace almost
never follows that of the outside carapace.
Levee: The
space inside a Shard which is not occupied by the Oppidan. It is often
considerably larger than the Oppidan functionally requires.
Fragments
Fragments are like small Shards, yet they lack a carapace and
constantly bathe unprotected in the swirling light of the Deadspell
Storm. Life is possible and sustainable on them, although beings are
subject to more violent manifestations of the Deadspell Storm, whether
that be entities or rogue magic storms.
Undying Ice
Magical ice that instantly encased all the created Shards and Fragments
directly after the Great Collapse. It is believed to have formed after
the magical energies of the Altar of the Undying were set free, thus it
is assumed that the Ice is a direct consequence of destroying the
Altar. Melting it requires a piece of the Altar itself to be hold in
contact with it.
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