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Protection Table

Posted January 16th, 2006 by Messiah

7.3 - Protection Mastery

Name # of Ranks Points Required in Talent Tree Required Level Description
Sheild Specialization 5 0 10 Increase your chance to block with sheilds by 1%, and gain a 20% chance to gain 1 rage if blocked%.
Anticipation 5 0 10 Increase your deffense skill by 2 points.
Improved Bloodrage 2 Requires 5 points in Protection Mastery 15 Reduces the health cost of your Bloodrage ability by 25%.
Toughness 5 Requires 5 points in Protection Mastery 15 Increaces your armour value from items by 2%.
Iron Will 5 Requires 5 points in Protection Mastery 15 Increases your chance to resist Charms and stun by 3%.
Last Stand 1 Requires 10 points in Protection Mastery, 2 in Improved Bloodrage 20 Grants you 30% of your total maximum health points for 20 seconds. These points are reduced from your health to a minimum of 1 health point after the 20 second timer.
Improved Sheild Block 2 Requires 10 points in Protection Mastery, 5 in Sheild Specialization 20 Allows your Sheild Block ability to block an additional attack and increases the duration by 0.5 seconds.
Improved Revenge 3 Requires 10 points in Protection Mastery 20 Gives your Revenge ability a 20% chance to stun your target for 3 seconds.
Defiance 5 Requires 10 points in Protection Mastery 20 Increases the threat generated by your attacks in deffensive stance by 3%.
Improved Sunder Armour 3 Requires 15 points in Protection Mastery 25 Reduces the cost of you Sunder Armour ability by 1 rage point.
Improved Disarm 3 Requires 15 points in Protection Mastery 25 Increases the duration of your Disarm ability by 1 second.
Improved Taunt 2 Requires 25 points in Protection Mastery 15 Reduces the cooldown of you Taunt ability by 1 second.
Improved Sheild Wall 2 Requires 20 points in Protection Mastery 30 Increases the effect of your Sheild Wall ability duration by 3 seconds.
Improved Sheild Bash 2 Requires 20 points in Protection Mastery 30 Gives your Sheild Bash ability a 50% chance to silence your target for 3 seconds.
Concussion Blow 1 Requires 20 points in Protection Mastery 30 Stuns opponent for 5 seconds.
One Handed Weapon Specialization 5 Requires 25 points in Protection Mastery 35 Increases the damage dealt by your 1 handed melee weapon by 2%. 35.

Sheild Slam 1 Requires 30 points in Protection Mastery 40 An instant attck causing 288 to 382 damage and has a 50% chance to dispell 1 magic effect on a target, also causes a high amount of threat.