Posted March 8th, 2005 by Messiah
Rogue Class Guide - Ability List
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The following is a list of various skills and spells you can use as a Rogue! To return back to our Spells, Talents, and Poisons page click here.
Combat Abilities
| Name/Rank | Level | Description |
| Sinister Strike 1/2/3/4/5/6/7/8 | 1/6/14/22/30/38/46/54 | 5 yards An instant strike that causes 3/6/10/15/22/33/52/68 damage in addition to your normal weapon damage. Awards 1 combo points. |
| Backstab 1/2/3/4/5/6/7/8 | 4/12/20/28/36/44/52/60 | 5 yards Backstab the target, causing 150% weapon damage plus 15/30/48/69/90/135/165/210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
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| Gouge 1/2/3/4/5 | 6/18/32/46/60 | 5 yards Causes 10/20/32/55/75 damage, disorients the opponent for 4 seconds, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo points.
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| Evasion | 8 | The rogue's dodge chance will increase by 50% for 15 seconds. |
| Sprint 1/2/3 | 10/34/58 10/34/58 | Self Only Increases the rogue's movement speed by 50%/60%/70% for 15 seconds. Does not break stealth.
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| Kick 1/2/3/4 | 12/26/42/58 | 5 yards A quick kick that injures a single foe for 15/30/45/80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 seconds.
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| Feint 1/2/3/4 | 16/28/40/52 | 5 yards Performs a feint, causing no damage but lowering your threat by a small/medium/large/very large amount, making the enemy less likely to attack you.
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Assassination Abilities
| Name/Rank | Level | Description |
| Ambush 1/2/3/4/5/6/ | 18/26/34/42/50/58 | Ambush the target, causing 250% weapon damage plus 70/100/125/185/230/290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand.Awards 1 combo points.
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| Eviscerate 1/2/3/4/5/6/7/8 | 1/8/16/24/32/40/48/56 | Finishing move that causes damage per combo point:
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| Cheap Shot | 26 | Stuns the target for 4 seconds. Must be stealthed. Awards 2 combo points. |
| Expose Armor 1/2/3/4/5 | 14/26/36/46/56 | Finishing move that exposes the target for 30 seconds, reducing armor per combo point:
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| Garrote 1/2/3/4/5/6 | 14/22/30/38/46/54 | Garrote the enemy, causing 108/162/222/282/348/438 damage over 18 seconds. |
| Rupture 1/2/3/4/5/6 | 20/28/36/44/52/60 | Finishing move that causes damage over time. Lasts longer per combo point:
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| Kidney Shot 1/2 | 30/50 | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1/2 seconds 2 points: 2/3 seconds 3 points: 3/4 seconds 4 points: 4/5 seconds 5 points: 5/6 seconds
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| Slice and Dice 1/2 | 10/42 | Self Only Finishing move that increases melee attack speed by 20%. Lasts longer per combo point:
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| Name/Rank | Level | Description |
| Hemorrhage 1/2/3 | 35/46/58 | An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3/5/7. Lasts 30 charges or 15 seconds. Awards 1 combo points.
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| Blind | 34 | Blinds the target, causing it to wander at 40% of move speed confused for up to 10 seconds. Any damage caused will remove the effect.
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| Safe Fall | 40 | Self Only Reduces damage from falling. |
| Pick Pocket | 4 | Pick the target's pocket(NPC only) |
| Disarm Trap | 30 | 5 yards Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. |
| Detect Traps | 24 | Self Only Hidden traps will become visible for 3 minutes. |
| Distract | 22 | Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
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| Stealth 1/2/3/4 | 1/20/40/60 | Self Only Allows the rogue to sneak around, but reduces your speed to 50%/60%/65%/70% of normal. Lasts until cancelled.
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| Vanish 1/2 | 22/42 | Self Only Allows the rogue to vanish from sight, entering an improved stealth mode for 10 seconds. Also breaks movement impairing effects. (2nd rank is better that the first)
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| Sap 1/2/3 | 10/28/48 | Disorients the target for up to 25/35/45 seconds. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
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